
As part of Work Package 2, we’ve successfully completed the second task: developing 80 real-life inspired scenarios addressing the dual challenges of digital addiction and digital competence. These scenarios will power the interactive DigRight app, helping young users recognize digital risks and build healthier online habits through gamified learning.
π Whatβs inside?
βοΈ 40 scenarios focused on digital dependency (e.g., screen overuse, social media compulsion)
βοΈ 40 more highlighting key digital skills (critical thinking, online safety, etc.)
βοΈ Each scenario turns into an educational comic strip, making complex topics engaging and relatable
π Research shows a growing trend of Internet Use Disorders among youth aged 12β18, while many educators feel unequipped to respond. DigRight bridges this gap with interactive, evidence-based tools rooted in the EU DigComp framework.