GAME-BASED LEARNING

Rapid changes and restructuring in the field of work and society leading inevitably to the need for a different approach to educational issues in order to enable learners to live and work in a digital, globalized and multicultural environment. Accordingly, the role of the educator is more complex and multidimensional in our days. In this light, this course offers educators the right skills, techniques and tools to embrace Game-based learning into their teaching/training sessions.

TARGET-GROUPS

  • Teachers & Headmasters/principals/managers of primary schools, secondary schools and vocational schools or organizations offering adult education or vocational education.
  • Adult education teachers.
  • Teachers of special needs.
  • Trainers of educators.
  • Careers officers, educational guides and counsellors.

MAIN AIM

To improve educators’ scientific and pedagogical background through the use of Game Based Method.

METHODOLOGY

  • The course uses participatory approaches as much as possible. A variety of methodologies will be used, including lecture/presentation, discussions, group work, questions and answers, demonstrations, and practical sessions (hands-on practice).
  • articipants will be given a hard copy of the material presented during the course.
  • Each participant will be assessed throughout the course.

BENEFITS FOR THE PARTICIPANTS: SKILLS AND COMPETENCES ACHIEVED

This course provides the general knowledge and understanding required to offer educators the necessary skills to use Game Based Method during their teaching/training sessions. By the end of the course, participants will be able to:

 

  • understand the usability of game based method
  • comprehend the pros and cons of game based usages in educational processes
  • know a range of games that can be used to support learning
  • promote the use of new technologies through the integration of the games into the educational process, thus enhancing learners’ digital skills
  • incorporate games into the educational process with the aim to make learning more engaging
  • gain experience in new techniques through their participation in workshops/practical sessions
  • familiarize themselves with best practice approaches and practical examples of using game based tools and methods in education in different countries
  • create lesson plans by applying new knowledge gained
  • incorporate game-based strategies during their lessons/sessions in the future
  • create a game to serve a particular educational goal
DETAILED PROGRAMME (DAY BY DAY)

Walking City Tour

Welcoming dinner

Morning:

  • Ice-breaking activities – Get to know each other
  • Key Competences for 21st Century Citizens

Afternoon:

  • Introduction to the Course
  • Sharing personal experiences on using ICT tools and apps in classroom

Morning:
• ICT Tools in Education
• Case studies from the use of ICT Tools in education
Afternoon:
• How to create a paperless classroom
• Using Google Drive in classroom

Morning:
• Preparing digital learning material (e-textbooks, video etc.)
Afternoon:
• Giving Assignments online
• Evaluating digital Assignments

Morning:
• Using educational apps in classroom
• Creating a ‘learning culture’ online
• Behaviour in the online class
Afternoon:
• How to engage students in online teaching without creating an addiction
• How to recognize technology addiction in students during the teaching process
• How to deal with it

Morning:

  • Overall Summary
  • Group Project on creating digital learning material

Afternoon:

  • Presentation of Group Projects
  • Feedback & Assessment of the course
  • Handing over certificates
  • Farewell dinner

Coffee breaks 10:30 – 11:00, and 15:30 – 16:00
Lunch 13.00 – 14.00

ENROLL HERE:

Course Dates *
Select as many as you wish
Has your project been approved? *

Available Dates

  • 22/04/2024 > 26/04/2024
  • 01/07/2024 > 05/07/2024
  • 07/10/2024 > 11/10/2024